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Mega Patch v1.03 para fines de Enero

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Mega Patch v1.03 para fines de Enero Empty Mega Patch v1.03 para fines de Enero

Mensaje por WiZzYx Jue 17 Ene 2013 - 20:54

Mega Patch para fin de mes. Increible la cantidad de cosas que solucionaron y las features nuevas. Bien por Team Ninja, preocupándose por mejorar la experiencia (hasta un nuevo escenario de batalla...la isla de Zack!!!)

Ver.1.03
PlayStation®️3 : January 22, 2013
Xbox 360®️ : January 29, 2013

Added new stage: Zack Island.
After installing Ver.1.03, players can download the free Zack Island stage, which will appear in the Stage Select menu. PS3/Xbox360
Added the ability to upload screenshots to Facebook from Album mode. PS3/Xbox360
Added the ability to upload video replays to Facebook from Spectator mode. PS3/Xbox360
Added the ability to upload video replays to YouTube from Spectator mode. PS3
Changed default health from 300 to 270 for all modes except Story. PS3/Xbox360
Some scoring rules for Arcade and Survival mode have changed based on the default health change. PS3/Xbox360
Unlocked all courses in Arcade, Time Attack and Survival Modes. PS3/Xbox360
Improved lag for online fights in some stages (Scramble, Hot Zone, Home, Fuel) PS3/Xbox360
Reduced lag for online fights by 1 frame. PS3
Fixed an issue that played the "GET READY - FIGHT!" voice later than when the players were actually able to move. PS3/Xbox360
Added the ability to accept a "Ranked Match Throwdown". This will match players players who are waiting for a ranked match and players who have set the game to accept ranked match Throwdowns. PS3/Xbox360
Change the Throwdown icon to distinguish between the sender (blue) and receiver (red). PS3/Xbox360
Added the ability to search by connection quality. When this is set, a player matching will give priority to other players with the specified connection quality or better. (Due to network conditions, there may be times when players are matched with others of a lower quality connection.) PS3/Xbox360
Added the ability to display the opponent's profile (wins/losses, connection quality, etc.) when matching for a ranked match. Also added the ability to cancel a match while the opponent's data is displayed. PS3/Xbox360
Added the number of ranked matches as an unlock condition for some characters and costumes.
(Please refer to the separate chart for details of the unlock conditions.)
PS3/Xbox360
Set the number of rounds for ranked matches at 3 rounds per match. PS3/Xbox360
Changed so a player's selection in the Character Select screen will not be visible to the opponent. PS3/Xbox360
Removed player stage selection from ranked matches, making all matches occur in randomly selected stages.
(The selection will use the default random filter.) PS3/Xbox360
Grade Point variables have been balanced. PS3/Xbox360
Fixed an issue with ranked match searches that would match opponents from outside the player's Grade search setting. PS3/Xbox360
Added the ability to save a replay after lobby matches. PS3/Xbox360
Added a connection quality setting when creating a lobby. Setting this will make the lobby accessible only to players of the specified connection quality or better. (If the connection quality drops after joining a lobby, that player will not be kicked out.) PS3/Xbox360
Added the ability to search by connection quality for lobby matches. Setting this will display only lobbies of the specified connection quality or better in the search results. PS3/Xbox360
Added a "Wait Time" setting when creating a lobby to specify the time to wait for a match. Regardless of this setting, the champion (player with the ★) can start a match at any time by pressing OK. PS3/Xbox360
Added the ability in lobby matches to buffer the "Return to Lobby" command during the victory/loss scene. PS3/Xbox360
Changed to display the lobby name in the search results for a lobby match.
(Players can switch between lobby name and player name displays.) PS3/Xbox360
Changed to input a default lobby name if no name is specified when an lobby is created for an online lobby match. PS3/Xbox360
Changed to set Fighter/Spectator in lobby matches with the OK (confirmation) button. PS3/Xbox360
Changed the text chat in lobby matches to display a player's own comments in a different color. PS3/Xbox360
Changed to allow a full-screen display of the text chat window while watching lobby matches. PS3/Xbox360
Changed the menu profile display in lobby matches so they do not cover up the cursor. PS3/Xbox360
Players can now be kicked out of lobby matches while watching or waiting for a match.
(Players currently fighting in a match cannot be kicked out.) PS3/Xbox360
Fixed an issue that caused the game to hang after canceling character selection in a lobby match. PS3/Xbox360
Fixed an issue that would occasionally cause the game to be unable to progress when a player was invited to a lobby match in any mode other than the Main Menu. Xbox360
Added an Exhibition Mode to the offline Versus Mode. Setting Exhibition Mode to on will unlock all characters, stages and most costumes. Some features will not be available in Exhibition Mode, such as unlocking trophies and saving fight records. PS3/Xbox360
Fixed an issue that occurred after a loss in Versus Mode which caused incorrect AI behavior in the next match. PS3/Xbox360
Added a shortcut (PS3: SELECT + R1/Xbox 360: BACK + RB) to change hit settings in Training Mode. PS3/Xbox360
Changed the shortcut (PS3: SELECT + L1/Xbox 360: BACK + LB) for replaying an example move in Command Training. PS3/Xbox360
Fixed an issue that would cause the game to hang when restarting in Training Mode. PS3/Xbox360
Fixed an issue that would make it impossible to restart in Command Training. PS3/Xbox360
Corrected the game so it maintains Command Training progress until the end of the game.
(Note: the in-progress state itself is not saved.) PS3/Xbox360
Speeded up the timing of opponent AI rising in Command Training. PS3/Xbox360
Change throw escape behavior in Training Mode. Before, COM throw escapes would always succeed, regardless of player input timing, if the Throw Escapes setting was set to fastest. This has been changed to allow COM throw escapes to fail if the player inputs a command with perfect timing. PS3/Xbox360
Fixed an issue that caused characters to move offscreen when completing Command Training. PS3/Xbox360
Fixed an issue that caused replays to be saved incorrectly. PS3/Xbox360
Changed to allow switching UI display on/off in steps while watching a replay.
(Players can hide the replay time display and just display the same UI as a normal match.) PS3/Xbox360
Changed to display the online ID/gamertag when watching a saved replay of an online match. PS3/Xbox360
Corrected the Xbox 360 version so cursor position in the replay or album menu is preserved after watching a replay or displaying a photo. Xbox360
Added a display for uncleared missions on the timeline in Story Mode. Uncleared missions are shown with a different color icon and message. PS3/Xbox360
Added the following special displays to the move lists: SP - notes special conditions such as back-turned stance, OH - notes Offensive Holds, CB - notes Critical Burst moves, PB - notes Power Blows PS3/Xbox360
Added a Grade Point gauge on the fight result display in the Main Menu. PS3/Xbox360
Added a confirmation window when quitting the game when PlayStation®️Store is selected in the Main Menu. PS3
Changed so COM opponents select DLC costumes randomly if DLC costumes have been downloaded. PS3/Xbox360
Changed the 4-bar antenna indicator in online modes to green to make it easier to understand. PS3/Xbox360
Changed the sound effect when selecting Danger Zones On/Off on the Stage Select screen. PS3/Xbox360
Made "NEW" display on the PlayStation®️Store or Xbox Marketplace menu item in the Main Menu when new DLC is available. PS3/Xbox360
Fixed an issue that occasionally made the game hang when selecting an online mode while PlayStation®️Network was undergoing maintenance. PS3
Fixed an issue on the Home stage that occasionally made a character not display when KO-ing a character and performing a down attack. PS3/Xbox360
Fixed an issue on the Home stage that occasionally made a character pass through a wall. PS3/Xbox360
Fixed an issue that caused the language settings in the Options Menu not to be saved. PS3/Xbox360
Fixed an issue that set character selection to random after accepting a Throwdown. PS3/Xbox360
Fixed an issue when accepting a Throwdown in Tag Mode that caused a stage to be selected which was unusable with Tag. PS3/Xbox360
Fixed incorrect data in the Move List. PS3/Xbox360
Corrected to maintain online search settings until the game is quit. PS3/Xbox360
Corrected issues with the Critical Damage display in Move Details, where the color change was different than when the actual Critical state change. PS3/Xbox360
Sidestep settings moved to the CONTROLLER screen. PS3/Xbox360
Fixed a bug that caused the sidestep settings to change in online matches. PS3/Xbox360
Balanced the fighting system and characters. details PS3/Xbox360



Unlock requirements for Rank Matches

When costume unlock requirements are met, usually the lowest numbered (locked) costume will be unlocked.
Costume Each character costume
(except Gen Fu, Akira, Sarah and Pai) Fight a ranked match to unlock a costume of the character used.
1 costume is unlocked for every 10 matches fought.
Costume Tina's Legend costume (swimsuit) Fight 50 ranked matches. The characters used do not matter.
Costume Christie's Legend costume (swimsuit) Fight 100 ranked matches. The characters used do not matter.
Costume La Mariposa's Legend costume (swimsuit) Fight 200 ranked matches. The characters used do not matter.
Character Akira Fight 25 ranked matches. The characters used do not matter.
Character Sarah Fight 75 ranked matches. The characters used do not matter.
Character Gen Fu Fight 125 ranked matches. The characters used do not matter.
Character Pai Fight 150 ranked matches. The characters used do not matter.
Character Alpha-152 Fight 300 ranked matches. The characters used do not matter.

Aca el rebalanceo individual por personaje. Very Happy

http://teamninja-studio.com/doa5/us/patch/0116b.html
WiZzYx
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Mensaje por bowye Dom 20 Ene 2013 - 20:14

Por favor,podrias explicar un poco más que novedades va a traer este parche, porque de ingles no entiendo mucho, o sea aparte del escenario de zack y el balanceo de los personajes, que más seria?

gracias

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Mensaje por FakeSypha Sáb 26 Ene 2013 - 23:19

Vale la pena destacar que ya salio en PS3, y que le encontraron un glitch. Este tiene que ver con algunos stuns largos ("sit down" stun, por ejemplo) en donde no se puede hacer slow escape (es la maniobra para romper el stun lo antes posible). Este glitch va a demorar el lanzamiento del patch en 360 para algun momento de Febrero.

Dato de color: hay muchos miembros de FSD que estan a favor de este glitch. Sin probarlo me cuesta dar una opinion, pero entiendo el porque de que esten a favor. Basicamente agrega mas situaciones de daño garantizado al juego (esto es lo que los pro de la scene de DOA vienen pidiendo desde hace rato). Esto resulta en peleas mas pensadas y menos "random". Habria que ver si no hay algun pj que se beneficie demasiado de este glitch...
En fin, por mas que guste o deje de gustar dudo que TN lo deje asi nomas.

bowye escribió:Por favor,podrias explicar un poco más que novedades va a traer este parche, porque de ingles no entiendo mucho, o sea aparte del escenario de zack y el balanceo de los personajes, que más seria?

gracias

Lo mas importate del parche es el balanceo. Generalizando, hay buffs para casi todos los pjs. Obviamente que para sacar conclusiones de esto hay que hacer un analisis mas profundo de cada pj en particular.

Despues de eso, hay muchisimas cosas mas. Algunas importantes. Itras mas superficiales. Pero en definitiva agregan, mejoran o arreglan cosas del juego. Y son demasiadas para volver a listar en español jaja. Pasa la lista por un traductor y te vas a dar una idea.
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Mensaje por FOB3X Jue 14 Feb 2013 - 12:17

Hay un detalle de un usuario de la página de 3d juegos que dijo:



Realmente util, si se siente el cambio aunque me parecio extraño 220 megas por arreglos menores, osea la isla de Zack pesaba eso y era un mundo entero ademaaaas de varios arreglos y golpes extra.

PS: Tambien le puedes mover los pechos como en Ninja Gaiden Sigma 2 y eso no lo dicen en el trailer pero es mejor, asi no vienen los ignorantes a decir "HURR DURR JUEGO DE FOREVER ALONES D:!!" para mi este juego me salvo las peleas en ps3 !!

Posdata 2: Es humanamente posible tener un nivel de sincronización con tu compañero que te permita hacer esos combos ? yo creo que ni Shinji con Asuka los hacen

El detalles es que éste usuario lo tiene en la versión de PS3 ( en PS3 se lleva a cabo mediante el movimiento del Sixsaxis del dualshock en cuestión )...y me gustaría saber si sería posible en X-360
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Mensaje por FakeSypha Vie 15 Feb 2013 - 3:12

Patch notes de 1.03A >>> ACA <<<
Changelog para cada PJ >>> ACA <<<

@FOB3X; si, eso es algo que introdujeron con el parche 1.03A. Se supone que el joypad de 360 no tiene motion-control, asi que no veo como puede llegar a hacer funcionar ese feature ridiculo.

Btw, lo que dice el usuario ese sobre el peso es de por si desacertado. El parche 1.03A pesa 227MB, al igual que la anterior version 1.03 porque es un repack. Osea es el mismo parche con algunos fixes y pocos cambios de balanceo.
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Mensaje por WiZzYx Mar 26 Feb 2013 - 11:22

Ya esta disponible el puto parche. Hoy lo probamos a la noche Sypha si estas al dope, a ver si mejoro el netcode aunque sea un toquecito.
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